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May 19, 2005

More Fourth Edition Notes

In addition to the two basic books, I've added three more GURPS 4e books to my collection -

Infinite Worlds - This hardback book is up to the new 4e standards. Excellent artwork, great layout, and a wonderful background. There's great write-ups about the major players (Infinity, Centrum, Reich-5, and the Cabal), plus other organizations. There's also some great descriptions of alternate worlds and a unique way of building new alternate Earths. As a side note, there's been some complaints on message boards about the limited descriptions that are given in the book. Personally, I like a two or three page description that gives the situation on the world. I don't need a whole chapter on a world since I'm probably going to modify it for my own campaign anyway. Besides, I'd rather have a couple dozen unique world descriptions than three or four long descriptions. All-in-all, an excellent worldbook.

Mysteries - This is a pdf file sold through SJG's e23 site. This is an excellent resource that covers how to run a mystery campaign through a variety of settings (fantasy, sci-fi, modern) as well as how to set up and run a mystery. This is an excellent resource (along with GURPS Cops) for any kind of mystery campaign. I've also found it to be an excellent resource for the FBI setting in my World War IV Campaign.

Prime Directive - The GURPS book for Star Fleet Battles. Unfortunately, almost half the book is GURPS Lite as well as other GURPS rules. From a business perspective, I understand this. Rather than making a player buy the $35 Basic Book and the $24 Prime Directive book, a player just needs the Prime Directive book. Unfortunately, this means there's less background and "meat" in the book. It's a minor complaint - I still think it's a great sourcebook and I look forward to future releases. The book has also prompted me to return to SFB (which I had drifted away from many years ago). Now, if I can only convince Ellen to learn SFB.