GURPS Template: Star Fleet Auxiliary Officer
Star Fleet Auxiliary Officers (28 points)
While most "unrestricted line" officers come out of the Star Fleet Academy's standard course of study, certain specialty officers (doctors, lawyers, scientists, supply officers, and construction engineers) come out of specialized Star Fleet schools affiliated with the Academy. As a category, these are known as Auxiliary Officers, although the term is rarely used in personnel records. In simple terms, these officers have fewer of the "military" skills and more of the skills of their specialty. These officers are also unlikely to ever command a starship unless they attend a Command School.
The only changes to the basic Academy template is in the skills. Attribute, Advantage, and Disadvantage requirements remain the same.
Note: This template was orginally published in Module Prime Alpha using GURPS 3e rules. I've made changes to the template to bring it in line with the GURPS 4e rules.
Primary Skills: Administration (A) IQ-1 [1], Astronomy (H) IQ-2 [1], Beam Weapons (Pistol) (E) DX [1], Computer Operation (E) IQ [1], Computer Programming (H) IQ-2 [1], Electronics Operation (Transporter) (A) IQ [2], Electronics Operation (any) (A) IQ [2], Electronics Repair (any) (A) IQ [2], Engineer (any) (H) IQ-2 [1], Expert (Xenology) (H) IQ-2 [1], First Aid (E) IQ [1], Free Fall (A) DX-1 [1], History (Federation) (H) IQ-2 [1], Judo (H) DX-2 [1], Law (Federation Military) (H) IQ-2 [1], Leadership (A) IQ-1 [1], Mathematics (Applied) (H) IQ-2 [1], Mechanic (any) (A) IQ-1 [1], Physics (VH) IQ-3 [1], Pilot (Shuttlecraft) (A) DX-1 [1], Research (A) IQ-1 [1], Savoir-Faire (Military) (E) IQ [1], Spacer (E) IQ [1], Survival (any) (A) Per-1 [1], Vacc Suit (A) IQ-1 [1].
Specialty Lenses
- Logistics Branch (+3 points): Administration (A) IQ+1 [+3].
- Medical Corps (+16 points): Diagnosis (H) IQ [4], Physician (H) IQ [4], Surgery (VH) IQ [8].
- Science (+12 points): Any three H or VH science skills (H) IQ [4] or (VH) IQ-1 [4].
- Engineer Corps (+4 points): Engineer (Civil or Combat) (H) IQ [4].
- JAG (+3 points): Law (Federation Military) (H) IQ [+3].