The Great Space Game 2
For some time now, Sam has been asking me to run a new campaign like my earlier grand economic / military / political game. I've toyed with this idea off and on for a while and occasionally jot down a few notes on the subject.
First of all, the new game would have to be more balanced than the previous one. That one was based on an active campaign and was limited by the history. A new one would have to have all the players on a near-equal footing.
Second, based on things I've learned from running that campaign and others, I think I'd make the format a little different. No major changes, but just an evolution based on what I've learned. One thing I would certainly do is create a Yahoo group for the game. The group for the WWIV Campaign has been very successful at providing a place for the players to socialize and exchange
messages. I think I might make the new group a little more relevant to the game, kind of like a UN debate or diplomacy forum.
Third, rather than trying to convert the various editions of Traveller rules, I think I'd just used the BITS conversion guide. Its a simple way to convert all the different task rolls from one version to another. And with all of the older Traveller books available on DriveThruRPG (for about half their print price), it wouldn't be that expensive for the players to get the necessary books.
Finally, SJG has a GURPS 4e version of Traveller coming out early next year. I might wait for this to come out and make the campaign a 4e one.
And those are my thoughts.